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Old Nov 15, 2007, 10:18 PM // 22:18   #1
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Default Smart rune Armour Placement?

Well if you don't know yet the precentage of a piece of armour to get hit is
1/8: Helmet, and Gauntlets, and Boots
2/8: Pant armour
3/8: Chest armour

atm I'm using: Sup Vigor, +1 strength, +1 tactics, +2 sword -35HP , and have some Sup Absorbtion runes...insignias on all my armour pieces

so according to this if I put my sup absrobtion runes on chest and pant pieces, and all my vigor and atrribute + runes on 1/8 armour pieces, I will have higher defense due to the % of getting hit on the more major armours?
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Old Nov 15, 2007, 10:42 PM // 22:42   #2
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No, because you only need 1 superior absorption. 1 sub abs will give you -3 no matter where you get hit.
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Old Nov 15, 2007, 10:47 PM // 22:47   #3
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those %'s only matter for knight's insignias...the absorb runes are universal. like savio says you just need 1 absorption.
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Old Nov 16, 2007, 02:31 AM // 02:31   #4
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so if I put 1 sup absorbtion rune on any random piece of armour, my whole armour gets -3?
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Old Nov 16, 2007, 02:35 AM // 02:35   #5
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Quote:
Originally Posted by terminus123
so if I put 1 sup absorbtion rune on any random piece of armour, my whole armour gets -3?
Yes, vs. Physical only.
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Old Nov 16, 2007, 03:22 AM // 03:22   #6
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Generally, put the Armour-Defence insignias that are locational, on your chest/legs. Put the Survivors and other non-locational insignias on ur other pieces.

Generally though, alot of people go with full Survivor. I've only seen prot monks run Blessed on their chests, and some casters run Physical Defence Insignias on their chests.
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Old Nov 16, 2007, 03:43 AM // 03:43   #7
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Don't run absorption at all, use Rune of Clarity (or whatever it's called, gives -20% Blind and Weakness duration)
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Old Nov 16, 2007, 03:53 AM // 03:53   #8
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Quote:
Originally Posted by Dodo The Extinct
Generally, put the Armour-Defence insignias that are locational, on your chest/legs. Put the Survivors and other non-locational insignias on ur other pieces.

Generally though, alot of people go with full Survivor. I've only seen prot monks run Blessed on their chests, and some casters run Physical Defence Insignias on their chests.
hmm.... ok, I really don't know the armour vs HP ratio, which one is better?
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Old Nov 16, 2007, 05:29 AM // 05:29   #9
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Armor is generally better than more health, because the extra health only helps you on the first few hits, armor helps you no matter how many you've taken. Unless of course, the +AL is vs. physical only, in which case you don't really need it that much.
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Old Nov 16, 2007, 09:33 AM // 09:33   #10
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High armor is good against direct damage, high HP good for degen from condition or hex. Try create a 600 HP warrior and see if you like it. Monks usually does over healing on people. High HP will absorb most of their healing.
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Old Nov 16, 2007, 11:37 AM // 11:37   #11
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Ive always ran full survivor, works fine, 1 rune of absorption, 2 minor runes 1 major/sup rune and sup vigor. works fine imo.
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Old Nov 16, 2007, 02:28 PM // 14:28   #12
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If you can afford it, I have multiple sets depending on the build/area I am running. One with high armor vs physical, one with armor vs elemental, one with high health and one with high energy (these are on my warrior). If I don't know what to expect I will take the high health, otherwise I take the best armor for the area. But like the other's said, put the extra armor runes first on your chest and leg armor since those account for 62% of hits taken and if you are running a helm with + to weaponry put the +2 weapon rune there.
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Old Nov 28, 2007, 10:18 PM // 22:18   #13
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In PvP, health is better than armour for a Warrior.

In PvE, it really doesn't matter that much
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Old Nov 29, 2007, 01:36 PM // 13:36   #14
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Quote:
Originally Posted by Dodo The Extinct
In PvE, it really doesn't matter that much
I agree. It really comes down to preference. I prefer lots of armor to take less direct damage. Full Survivor's is a little more versatile but it's not really better unless most of the damage you are taking is from degen or life steal. The former can be countered by condition/hex removal, and the latter isn't terribly threatening in PvE.

I also agree with the guy who recommended the rune that reduces Blind duration. If you plan to do lots of PuGs and your class combination doesn't have good condition removal, it can be usefull. Otherwise, go for more health.
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Old Nov 29, 2007, 07:04 PM // 19:04   #15
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I may be wrong so don't quote me on this, but I heard that a critical hit is a result of someone hitting you in the head piece. I don't know how much this plays into armor selection. It may not be true all together. I am just raising the point simply for discussion purposes. I would also like to know how many of you also heard this and whether or not you think it is true.
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Old Nov 29, 2007, 07:23 PM // 19:23   #16
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[QUOTE=terminus123]Well if you don't know yet the precentage of a piece of armour to get hit is
1/8: Helmet, and Gauntlets, and Boots
2/8: Pant armour
3/8: Chest armour
[QUOTE]
those are fractions, fyi

and as others have said runes are universal, it really dont matter where you put them, but if you are smart youll want to put your runes on your armor so that you can swap as few pieces as possible to change builds ( i.e. put your weapon attribute run on the corresponding headgear, and stonefist insignia on your hammer helmet.).
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Old Nov 29, 2007, 10:46 PM // 22:46   #17
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Superior Absorbtion is horrible. Run Clarity and Restoration instead.
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Old Nov 30, 2007, 12:19 AM // 00:19   #18
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Quote:
Originally Posted by Brian the Gladiator
I may be wrong so don't quote me on this, but I heard that a critical hit is a result of someone hitting you in the head piece. I don't know how much this plays into armor selection. It may not be true all together. I am just raising the point simply for discussion purposes. I would also like to know how many of you also heard this and whether or not you think it is true.
And it's wrong. A crit just gives +20 damage rating. And max damage from your weapon, augmented by weapon mastery as normal.

And it's quite easy to test. Bring Wild Blow and have the target not use their helmet.
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Old Nov 30, 2007, 04:07 AM // 04:07   #19
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And hope hes not swinging a hammer

Weapons and some weapon skills do seam to target certain body parts, though I'm not sure its been tested fully.

One would expect Cripling Slash/Hamstring/Knee cutter to hit leg armor.
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Old Nov 30, 2007, 01:54 PM // 13:54   #20
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They don't, that's just the animation.

Pin Down does the same thing (Ranger aims for the legs), but it can hit anywhere)

I'd expect though, that their height position increases the chance for it to hit the lower body armors.
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