Nov 15, 2007, 10:18 PM // 22:18
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#1
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Smart rune Armour Placement?
Well if you don't know yet the precentage of a piece of armour to get hit is
1/8: Helmet, and Gauntlets, and Boots
2/8: Pant armour
3/8: Chest armour
atm I'm using: Sup Vigor, +1 strength, +1 tactics, +2 sword -35HP , and have some Sup Absorbtion runes...insignias on all my armour pieces
so according to this if I put my sup absrobtion runes on chest and pant pieces, and all my vigor and atrribute + runes on 1/8 armour pieces, I will have higher defense due to the % of getting hit on the more major armours?
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Nov 15, 2007, 10:42 PM // 22:42
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#2
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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No, because you only need 1 superior absorption. 1 sub abs will give you -3 no matter where you get hit.
__________________
People are stupid.
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Nov 15, 2007, 10:47 PM // 22:47
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#3
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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those %'s only matter for knight's insignias...the absorb runes are universal. like savio says you just need 1 absorption.
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Nov 16, 2007, 02:31 AM // 02:31
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#4
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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so if I put 1 sup absorbtion rune on any random piece of armour, my whole armour gets -3?
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Nov 16, 2007, 02:35 AM // 02:35
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#5
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Jungle Guide
Join Date: Jan 2007
Guild: The Elite Lords of Chaos [LoC]
Profession: R/
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Quote:
Originally Posted by terminus123
so if I put 1 sup absorbtion rune on any random piece of armour, my whole armour gets -3?
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Yes, vs. Physical only.
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Nov 16, 2007, 03:22 AM // 03:22
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Generally, put the Armour-Defence insignias that are locational, on your chest/legs. Put the Survivors and other non-locational insignias on ur other pieces.
Generally though, alot of people go with full Survivor. I've only seen prot monks run Blessed on their chests, and some casters run Physical Defence Insignias on their chests.
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Nov 16, 2007, 03:43 AM // 03:43
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#7
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Krytan Explorer
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Don't run absorption at all, use Rune of Clarity (or whatever it's called, gives -20% Blind and Weakness duration)
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Nov 16, 2007, 03:53 AM // 03:53
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#8
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Lion's Arch Merchant
Join Date: Aug 2007
Profession: N/Me
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Quote:
Originally Posted by Dodo The Extinct
Generally, put the Armour-Defence insignias that are locational, on your chest/legs. Put the Survivors and other non-locational insignias on ur other pieces.
Generally though, alot of people go with full Survivor. I've only seen prot monks run Blessed on their chests, and some casters run Physical Defence Insignias on their chests.
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hmm.... ok, I really don't know the armour vs HP ratio, which one is better?
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Nov 16, 2007, 05:29 AM // 05:29
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#9
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Administrator
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Armor is generally better than more health, because the extra health only helps you on the first few hits, armor helps you no matter how many you've taken. Unless of course, the +AL is vs. physical only, in which case you don't really need it that much.
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Nov 16, 2007, 09:33 AM // 09:33
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#10
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Ascalonian Squire
Join Date: Oct 2006
Profession: A/
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High armor is good against direct damage, high HP good for degen from condition or hex. Try create a 600 HP warrior and see if you like it. Monks usually does over healing on people. High HP will absorb most of their healing.
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Nov 16, 2007, 11:37 AM // 11:37
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#11
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Krytan Explorer
Join Date: Nov 2007
Profession: N/
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Ive always ran full survivor, works fine, 1 rune of absorption, 2 minor runes 1 major/sup rune and sup vigor. works fine imo.
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Nov 16, 2007, 02:28 PM // 14:28
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#12
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Academy Page
Join Date: Jun 2007
Profession: Mo/
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If you can afford it, I have multiple sets depending on the build/area I am running. One with high armor vs physical, one with armor vs elemental, one with high health and one with high energy (these are on my warrior). If I don't know what to expect I will take the high health, otherwise I take the best armor for the area. But like the other's said, put the extra armor runes first on your chest and leg armor since those account for 62% of hits taken and if you are running a helm with + to weaponry put the +2 weapon rune there.
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Nov 28, 2007, 10:18 PM // 22:18
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#13
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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In PvP, health is better than armour for a Warrior.
In PvE, it really doesn't matter that much
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Nov 29, 2007, 01:36 PM // 13:36
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#14
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Dodo The Extinct
In PvE, it really doesn't matter that much
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I agree. It really comes down to preference. I prefer lots of armor to take less direct damage. Full Survivor's is a little more versatile but it's not really better unless most of the damage you are taking is from degen or life steal. The former can be countered by condition/hex removal, and the latter isn't terribly threatening in PvE.
I also agree with the guy who recommended the rune that reduces Blind duration. If you plan to do lots of PuGs and your class combination doesn't have good condition removal, it can be usefull. Otherwise, go for more health.
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Nov 29, 2007, 07:04 PM // 19:04
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#15
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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I may be wrong so don't quote me on this, but I heard that a critical hit is a result of someone hitting you in the head piece. I don't know how much this plays into armor selection. It may not be true all together. I am just raising the point simply for discussion purposes. I would also like to know how many of you also heard this and whether or not you think it is true.
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Nov 29, 2007, 07:23 PM // 19:23
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#16
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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[QUOTE=terminus123]Well if you don't know yet the precentage of a piece of armour to get hit is
1/8: Helmet, and Gauntlets, and Boots
2/8: Pant armour
3/8: Chest armour
[QUOTE]
those are fractions, fyi
and as others have said runes are universal, it really dont matter where you put them, but if you are smart youll want to put your runes on your armor so that you can swap as few pieces as possible to change builds ( i.e. put your weapon attribute run on the corresponding headgear, and stonefist insignia on your hammer helmet.).
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Nov 29, 2007, 10:46 PM // 22:46
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#17
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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Superior Absorbtion is horrible. Run Clarity and Restoration instead.
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Nov 30, 2007, 12:19 AM // 00:19
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#18
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Brian the Gladiator
I may be wrong so don't quote me on this, but I heard that a critical hit is a result of someone hitting you in the head piece. I don't know how much this plays into armor selection. It may not be true all together. I am just raising the point simply for discussion purposes. I would also like to know how many of you also heard this and whether or not you think it is true.
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And it's wrong. A crit just gives +20 damage rating. And max damage from your weapon, augmented by weapon mastery as normal.
And it's quite easy to test. Bring Wild Blow and have the target not use their helmet.
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Nov 30, 2007, 04:07 AM // 04:07
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#19
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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And hope hes not swinging a hammer
Weapons and some weapon skills do seam to target certain body parts, though I'm not sure its been tested fully.
One would expect Cripling Slash/Hamstring/Knee cutter to hit leg armor.
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Nov 30, 2007, 01:54 PM // 13:54
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#20
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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They don't, that's just the animation.
Pin Down does the same thing (Ranger aims for the legs), but it can hit anywhere)
I'd expect though, that their height position increases the chance for it to hit the lower body armors.
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